World 3 place
World 3 is place 93411036959889. It changed during 2026, including a short World 3 + Chapter Final window on June 27–28. The place is still in the universe. Do not use an old recommended level as an official lock. Read the portal.
Rolling hazards and floating platforms
Find a side pocket before you pass a rolling object, then move pocket to pocket. On floating platforms, aim the camera slightly down so the landing stays visible. Jump straight and release sideways input in the air. If one jump is short and the next is long, the input is inconsistent.
Slanted or capsule-shaped platforms need an earlier release, because the surface can keep carrying you.
Walls, waves, and moving blocks
Keep forward input steady on a wall and correct only a little. Watch a full open-and-close cycle before you enter moving blocks. Go when the opening starts and stay in the lane. Stopping between a pair of blocks can leave you in the next close.
A rising or faster wave does not keep World 1 timing. Pick the start cue before the attempt.
Temporary wings
Some stages grant a wing or similar tool after you touch an opening surface. Confirm the tool appears. Test a small movement to see whether it lifts, glides, or launches. Do not use normal jump timing while it is active. If it does not appear, touch the surface again and wait for the server before you rejoin.
Measure a World 3 farm by successful clears and cycle time. A larger pad is not faster if you fall.
Galaxy 2 World 1
Galaxy 2 World 1 is place 75012837977315. It starts a second galaxy's world count. The October 7, 2026 place list did not show a player-facing Galaxy 2 World 2.
Portals
Stop at each portal and note color, symbol, or destination. Test one branch at a time. Release movement before the teleport so you do not run off the landing while the camera resets.
Inverted view
When the view flips, stop on a safe surface. Find which direction now leads to the next platform and make one small input. Do not know yet whether controls reverse or only the camera does. Test that before you chain jumps.
Cover
A later section uses a detecting threat and cover objects. Stand fully behind cover. Cross when the threat faces away or the cycle is idle. If you are seen, learn the cycle instead of repeating the same start.
Wall running and loops
Approach a wall-run square to the wall, keep forward input steady, and look toward the exit platform. Large sideways corrections detach you.
On a loop, start at a moderate pace. The geometry may carry you. Jumping inside the loop, or holding maximum forward, can make the fall more likely. Increase pace only after contact is repeatable.
Progress transfer
One September walkthrough says Galaxy 1 progress stays saved while Galaxy 2 starts a new Speed climb. Another guide refused to state a transfer rule. Compare counters and gear ownership before and after, then again when you return. Re-equip a Trail only after you see that it belongs to this galaxy's menu.
